Scout
All marauder children are evaluated by the clan lords at the age of only eight winters. All of the ones who seem extremely lithe and agile are selected to become Scouts, the first to enter every battle and the last to leave. Marauder chieftains usually use them almost as one would a mounted warrior.
Information
Advances from: | |
Advances to: | Raider |
Cost: | 15 |
HP: | 29 |
Movement: | 7 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Marauder Scout |
Abilities: |
Attacks (damage - count)
axe melee | 6 - 3 blade |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 20% | |
Coastal Reef | 2 | 30% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 50% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 30% | |
Swamp | 3 | 30% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |